Whether you’re just beginning to use the Internet, or you’ve been using it for years, there are several things that you should know. This article will cover some of those things, including: TCP/IP, The Internet of Things, Multimodal hypertext, and Web 1.0.
Web 1.0
During the early days of the World Wide Web, websites were mostly informational. Users were able to browse, but they were not allowed to add content to the websites.
Many websites were developed with static HTML pages and used frames. The content was stored in a website’s filesystem. Generally, a webmaster would create a site, add content, and maintain the website.
Some early sites were created by universities, research institutes, and other organizations. These sites were often indexed by a search engine. There were no visuals or interactivity.
Eventually, a user could send a request to a website’s server. The server would then return a webpage that contains the information requested. These pages often displayed a single item, such as a brochure or a shopping cart application.
While Web 1.0 was the first version of the World Wide Web, it was the least interactive. The majority of users were consumers of data. They primarily read the content provided by the content producers.
Web 2.0 introduced more interactivity, with a focus on participation. It is also more social. Web 2.0 websites allow users to comment on intra-group “pages” and exchange content of all kinds.
Although Web 2.0 is a welcome change to the web, it can lead to inaccurate information. In addition, Web 2.0 relies heavily on Big Tech companies to collect and store data. These companies can also collect and sell user data to advertisers and other entities. This can be an important security issue.
The most popular web 2.0 features are “mashups”. These mashups combine content from different sources. They can be generated via scraping, structured information, and open APIs.
Other popular Web 2.0 features include user submissions. These can be submitted to YouTube or MySpace.
The Internet of Things
Basically, the Internet of Things is the combination of software, sensors and other technologies that allow physical objects to be connected to each other and to the internet. These devices can be anything from smart home appliances like a thermostat to cameras and lightbulbs.
IoT is also used in hospitals and trauma centers to track critical health conditions. Companies have been using IoT sensors to improve the performance of their supply chains. These technologies are now available within a normal price range.
Another example of IoT is autonomous vehicles. IoT developers are working to help the disabled, and the elderly, have better lives. Some IoT devices can even receive instructions from a remote location.
The IoT has revolutionized the medical industry. Its main purpose is to make life more comfortable. It is especially helpful for the elderly. It can even tell when people are getting sick.
IoT is also a game changer for factory digitalization. It has changed the way we do inventory management and quality control. It has even helped the trade industry.
The Internet of Things is expected to have trillions of things online by 2025. Some of the key uses are building automation, healthcare, security and transportation.
As more and more devices are connected to the Internet, the amount of data generated increases. The volume of data is so great that human capacity to handle it is limited. A large proportion of it will be produced by video surveillance. In addition to that, other industrial and medical applications will generate more data as time goes on.
The IoT also provides a variety of new revenue streams. For example, engine manufacturers can sell predictive maintenance. It is estimated that utilities will be the largest user of IoT. And the second largest use is in security.
TCP/IP
During the early 1980s, the Department of Defense (DoD) mandated that all computer systems use TCP/IP as a standard for communication between computers. This resulted in a huge surge in popularity of TCP/IP.
In the early days, communication between computers was much more complicated. Each vendor had its own proprietary way of communicating within a single computer system. While the Internet and OSI protocols were not developed until a few years later, each had a significant role to play.
The OSI Reference Model was a complex academic concept. The TCP/IP model, on the other hand, was a more pragmatic, real-world application.
IP is a network protocol that provides datagram routing and addressing services. It is also responsible for reliable data transport and connection management. Using the appropriate protocol is crucial to maintaining a successful, reliable connection between hosts. However, using the wrong protocol can cause problems with the network.
TCP/IP is a suite of protocols that can operate over a wide range of underlying network technologies. It includes a number of high-level applications, including Internet Protocol, Transmission Control Protocol, and Point-to-Point Protocol. TCP/IP is a critical component of the Internet and is used by millions of people. It is the most widely-used protocol on the web.
The three-way handshake is a TCP/IP protocol that allows you to determine the direction you should set up your TCP connection. In the event that your packet traces indicate a problem, you can re-route your traffic in a different direction. The TCP/IP model has four layers: The TCP, the Internet, the TCP/IP, and the TCP/IP/LAN. Each of these layers has a different function.
The TCP/IP model uses statistical multiplexing, which creates fast, economical networks. It also solves the problem of single point of failure.
Wireless access
Often referred to as a “hot spot,” wireless Internet access allows users to connect to the web without the use of a cable. The connection uses radio waves to transmit the data to computers within range.
Today’s technology has made it easier for people to access the web from their smartphones and tablets. The web browser on these devices is similar to the one on a laptop, but with a smaller screen.
Most new laptops have built-in wireless cards that allow users to connect to the network. A wireless router is also a common device that transmits and receives Internet data to and from any computer within range.
Wireless Internet access has grown rapidly in the last few decades. It is now a crucial link to the online world. In the future, it is expected to continue its rapid growth.
Wi-Fi hotspots are often found in airports, coffee shops, bookstores, and college campuses. They provide free wireless Internet to users.
Unlike a wired network, a wireless network can be set up in a matter of minutes. These networks typically have data transfer rates comparable to a hard-wired Ethernet LAN.
The physical link quality can vary with distance and terrain. In addition to weather, the location of the antenna can affect access.
The amount of data that can be transferred can be limited by the amount of traffic that is in the area. For example, the speed of your internet connection can be affected by a neighbor’s cell phone. Other radio sources, such as AM and FM, can also interfere with your connection.
A network-enabled computer is assigned a Media Access Control address. This address is then used to exchange data with WLAN base stations.
Multimodal hypertext
Using multimodal hypertext on the internet is a new challenge for readers. This form of reading requires a different type of navigation strategy and requires an awareness of the structure of the web. As a result, readers may choose to create their own reading paths.
The hypertext structure requires effective skimming techniques. It also challenges readers to search for information and to make connections between the text and other web pages. This can be done through hyperlinks.
The web’s electronic medium has tremendous implications on both the social and economic levels. It poses new challenges to both writers and readers.
One of the biggest challenges to hypertext users is the creation of a coherent interpretation of the combinations of modalities. Without a good interface design, this can be difficult.
For example, a hyperlink may be seen as a combination of argumentation and narration. A hyperlink is like a rhetorical tool that is designed to help users create their own meanings and connect to other texts.
While a hyperlink is the logical choice for a rhetorical device, this does not mean all links are equally important. The type of semic relation is critical to determining whether a link is appropriate. Burbules (1998:103-106) notes that a hyperlink differs from other types of semic relation. This distinction helps readers to understand the meanings of the various elements of the text as a whole.
A hyperlink can be compared to an icon in a web based e-mail software. While the icon opens the software, the initial point of the hyperlink is created by someone.
This is just one of the many design aspects of multimodal texts. Unlike printed texts, the hypertext has no obvious boundaries. It can be multi-authored and open to a range of viewpoints. Educators should encourage students to make sense of multimodal texts.